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mario is 16 px too low on Y axis


fixed- however collision detection doesn't seem to be working among sprites...

guessing this is why collision detection isn't happening
Closed Oct 1, 2010 at 12:17 AM by matteliot


wrote Oct 1, 2010 at 12:18 AM

the blit method was translated improperly to DrawImage- it needed to be y+image height, instead of y

wrote Feb 2, 2013 at 1:12 AM

wrote May 15, 2013 at 2:49 AM

wrote Sat at 6:24 PM